/* Recommended: grabbble: off collides: off Example User Data: { "ProceduralEntity": { "shaderUrl": "http://home.snail.rocks:8000/shaders/tester.fs", "version": 2, "uniforms": { "_shininess":0, "_diffuse":[0,0,0], "_specular":[0,0,0], "_emissive":0 }, "channels": [] } } */ uniform float _shininess; uniform vec3 _specular; uniform vec3 _diffuse; uniform float _emissive; float getProceduralColors(inout vec3 odiffuse, inout vec3 ospecular, inout float oshininess) { oshininess = _shininess; ospecular = _specular; odiffuse = _diffuse; return _emissive; }